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- The ScummVM team:
- James Brown - Lead developer
- Max Horn - Lead developer
- Torbjorn Andersson - Engine: SCUMM, Broken Sword 2, SAGA, Gob
- David Eriksson - Engine: Flight of the Amazon Queen
- Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword 1
- Jonathan Gray - Engine: SCUMM, HE, Broken Sword 2
- Travis Howell - Engine: SCUMM, HE, Simon the Sorcerer
- Oliver Kiehl - Engine: Beneath a Steel Sky, Simon
- Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
- Andrew Kurushin - Engine: SAGA
- Gregory Montoir - Engine: Flight of the Amazon Queen, HE, Kyra
- Joost Peters - Engine: Beneath a Steel Sky, Flight of the
- Amazon Queen
- Eugene Sandulenko - Engine: SCUMM (FT INSANE), HE, SAGA, Gob
- Johannes Schickel - Engine: Kyra, GUI improvements
- Chris Apers - Port: PalmOS
- Nicolas Bacca - Port: PocketPC/WinCE
- Jurgen Braam - Port: EPOC/SymbianOS maintainer
- Marcus Comstedt - Port: Dreamcast
- Hans-Jorg Frieden - Port: AmigaOS 4
- Lars Persson - Port: EPOC/SymbianOS, ESDL
- Jerome Fisher - MT-32 emulator
- Jochen Hoenicke - Speaker & PCjr sound support, Adlib work
-
- Retired Team Members:
- Ralph Brorsen - Help with GUI implementation
- Jamieson Christian - iMUSE, MIDI, all things musical
- Vincent Hamm - Co-Founder
- Ruediger Hanke - Port: MorphOS
- Felix Jakschitsch - Zak256 reverse engineering
- Mutwin Kraus - Original MacOS porter
- Peter Moraliyski - Port: GP32
- Jeremy Newman - Former webmaster
- Ludvig Strigeus - Original ScummVM and SimonVM author
- Lionel Ulmer - Port: X11
-
- Contributors:
- Tore Anderson - Packaging for Debian GNU/Linux
- Dobo Balazs - Website design
- Stuart Caie - Decoders for Simon 1 Amiga data files
- Yaroslav Fedevych - HTML/CSS for the website
- Chris Gray - Windows64 builds
- Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
- Kovacs Endre Janos - Several fixes for Simon1
- Jeroen Janssen - Numerous readability and bugfix patches
- Andreas Karlsson - Initial port for EPOC/SymbianOS
- Robert Kelsen - Packaging for SlackWare
- Jean Marc - ScummVM logo
- Claudio Matsuoka - Daily Linux builds
- Kostas Nakos - PocketPC 2002 builds
- Mikesch Nepomuk - MI1 VGA floppy patches
- Juha Niemimaki - AmigaOS 4 port maintaining
- Nicolas Noble - Config file and ALSA support
- Willem Jan Palenstijn - Packaging for Fedora/RedHat
- Stefan Parviainen - Packaging for BeOS
- Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
- NES support
- Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
- Edward Rudd - Fixes for playing MP3 versions of MI1/Loom
- audio
- Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
- support
- Paul Smedley - OS/2 fixes and packaging
- Andre Souza - SDL-based OpenGL renderer
- Tim ??? - Initial MI1 CD music support
-
- And to all the contributors, users, and beta testers we've missed.
- Thanks!
-
- Special thanks to:
- Sander Buskens - For his work on the initial reversing of Monkey2
- Canadacow - For the original MT-32 emulator
- Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
- Ivan Dubrov - For contributing the initial version of the
- Gobliiins engine
- Jezar - For his freeverb filter implementation
- Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
- lloyd - For deep tech details about C64 Zak & MM
- Jimmi Thogersen - For ScummRev, and much obscure code/documentation
- Tristan - For additional work on the original MT-32 emulator
-
- Tony Warriner and everyone at Revolution Software Ltd. for sharing
- with us the source of some of their brilliant games, allowing us to
- release Beneath a Steel Sky as freeware... and generally being
- supportive above and beyond the call of duty.
-
- John Passfield and Steve Stamatiadis for sharing the source of their
- classic title, Flight of the Amazon Queen and also being incredibly
- supportive.
-
- Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source
- of their famous title Inherit the Earth and always prompt replies to
- our questions.
-
- Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
- LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that
- it is today. Feel free to drop us a line and tell us what you think,
- guys!
-
-